This takes a toll in the processing power of your machine. Even though a file may not be excessively large (for example smaller than 2.5 GB), it may have too many parts and an extensive outliner. A factor that many users may overlook is the number of parts in their file. Yet file size isn’t the only factor that affects Maya’s performance. Many 3D users believe that the larger their file size, the harder it will be to work with in Maya.
Working with such large 3D files can overstrain your RAM and may eventually result in your software crashing – and you possibly losing all your work.ĭoes file size affect Maya’s performance? However, the process is more complicated, and the result is a very heavy topology that gets even more complex once you start adding the layers of UV maps and textures in Maya. Sounds simple – just arrange a bunch of triangles or quads in a repeated pattern to shape the surface. Tessellation is the process of turning surfaces into a net of polygons. Because of this, CAD designs need to be converted to polygon mesh in a process called tessellation.
Also, because they are designed to be physically accurate, CAD designs are far more complex than polygon mesh and aren’t fully compatible with 3D packages. While CAD geometry is designed with manufacturing purposes in mind, polygon mesh used in Maya is designed to create realistic animations or visualizations. When does Maya crash and why does it happen?Įngineering and architectural CAD files have a key difference compared to polygon mesh.